![]() Individuals and legal entities (companies) as indicated at the time of purchase. You may not exceed the scope of this License. Upon purchase of the Graphic Assets, you are granted a non-exclusive, terminable, and non-transferable license to use the Graphic Assets per the following terms and conditions. True Grit Texture Supply and/or the designer(s) reserve all rights not expressly granted to you under this Agreement. The Graphic Assets licensed under this Agreement are supplied to you by True Grit Texture Supply for USAGE ONLY and remain the intellectual property of the designer(s) of the Graphic Assets. By purchasing the Graphic Assets, you agree to the terms of this agreement. Please read this entire document before agreeing to be bound. This End-User License Agreement ("EULA") is a legal agreement between you and True Grit Texture Supply governing the terms of use of the digital content including software add-ons, brushes, swatches, color palettes, graphic styles, actions, effects, templates, vector files and texture images (collectively "Graphic Assets") that you are downloading or purchasing from True Grit Texture Supply, for yourself, your company, or your employer (hereafter collectively referred to as "you" or "The Licensee"). GRAPHIC ASSETS END-USER LICENSE AGREEMENT ✘ Reverse-engineering and/or use of a True Grit product to create a similar product offered for free or for sale. ✘ Distribution via any physical or internet-connected storage device, cloud service or file-sharing website either for free or payment. ✘ Installation into apps other than the app the Graphic Assets are designed for. ✘ Sub-licensing, resale, sharing, transfer or redistribution either for free or payment. Need an extended license or additional usage limits? Contact us here. (!) Any use over the limits described in the Allowed Uses section above. (!) Embedding in create-on-demand or design-it-yourself software or services (individuals selling finished artwork or products for sale on print-on-demand sites OK). (!) Global or international print advertising campaigns. (!) Use by organizations or subsidiaries thereof with annual revenue of more than $250 million USD. ✔ Desktop, web, mobile, and video game applications (single app). ✔ Print and outdoor advertising (local & national campaigns). ✔ Use in broadcast, film and streaming content (up to 500,000 lifetime views). ✔ Video advertising (up to 500,000 lifetime views). ✔ Physical end products offered for sale such as homewares, apparel, product packaging, art-prints, greeting-cards, posters, etc (up to 250,000 units). ✔ Creation of digital stock illustration & photography for sale including NFT's. ✔ Branding, logos, stationery, posters and signage. ✔ Social media content for personal, company and client use. ✔ Music packaging in physical and digital formats. Numerous improvements such as storing shadow information based on the camera point of view, preview of mesh Extraction, Auto Adjust Mode for perspective… and a lot more.✔ Print and digital publishing projects including comics, book covers, magazines, editorial illustrations and picture books.New JPEG Exporter with Crop, Preview and adjustment settings.Topology editing additions: Group Mask and Edgeloop Mask Border.Improved Mask operations with Shrink and Extend.New global deformation with Transpose Curve deformation and UnClip.Surface Smoothness feature detects mesh curvature for Mask creation.Improved small details creation through Alpha and Mask.New Cavity Mixer used to define different material shaders based on the mesh cavities.BPR Global Shadow and Ambient Occlusion settings simplifying shadow management.New set of BPR filters and operators to greatly improve your final ZBrush renders. ![]() ![]() MicroMesh support to render fibers or single polygons as separate 3D objects.New set of dedicated FiberMesh “Groom” brushes and corresponding Brush settings.FiberMesh to create real 3d fiber, fur and hair geometry with export capabilities.The added functionality in the BPR system will see ZBrush users benefit from the ability to have even more control in the creation of highly detailed final rendered images. These features will be joined by further developments to the BPR (Best Preview Render) system. Polygon numbers will span a wide range from minute to millions, whilst retaining exportability. Users will benefit from having control over density ranges where meshes are concerned. This means your fur and fibres will behave as sculptable geometry when using any of ZBrush’s 3D sculpting brushes. The FiberMesh function will generate fully sculptable Polymesh 3d objects. The new FiberMesh will enable quick and intuitive creation of hair and other fibrous materials. Pixologic this week announced the release of ZBrush 4R2b which offers hair, fur and fiber capabilities amongst other features.
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